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Matias' Programming Blog

Programming blog about c++, gamedev and computer graphics

  • Computer graphics
    • Volume Rendering in Unity
    • Graphics Debugging using RenderDoc
    • Debugging rendering code with RenderDoc
    • University project: Computer Graphics
    • Metaballs / blobby objects
    • Fun with fractals
  • Game development
    • Diving into PSX game development
    • Cross platform native plugins in Unity
  • C++
    • Debugging using Visual Studio’s disassembly window
  • About
  • Contact me

Cross platform native plugins in Unity

Tutorial showing how to make a cross platform native Unity plugin, for Windows, Linux and Android.

android, c#, C++, cmake, linux, plugin, Unity, windows

Volume Rendering in Unity

3D Volume rendering, using Unity3D.

Computer Graphics, Rendering, Shaders, Unity

Graphics Debugging using RenderDoc

Debugging graphics issues using RenderDoc.

3D, Computer Graphics, Debugging, Unity

Debugging rendering code with RenderDoc

One of my hobby projects is a game engine, obviously made for educational purposes only. The engine supports rendering with…

Debugging using Visual Studio’s disassembly window

If you have experienced debugging live versions of a game or software (built with optimisations) you have probably found yourself…

assembly, C++, Debugging, Disassembly window, Visual Studio

Fun with fractals

The Mandelbrot Set   Just for fun, I tried to create a shader in glslsandbox where I visualise the Mandelbrot…

fractals mandelbrot glsl

University project: Computer Graphics

Earlier this year (spring 2015) I took a course in Computer Graphics at my university. This was definitely the most…

3D, C++, Computer Graphics, GLSL, OpenGL

Metaballs / blobby objects

In this post, I would like to share what I learned from experimenting with metaballs, and demonstrate some simple ways…

Computer Graphics, GLSL, Metaballs

Diving into PSX game development

Getting started with Psy-Q for PlayStation1 game development

C++, Game programming, PlayStation, PSX, PSX game development, Psy-Q

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Tags

3D android assembly c# C++ cmake Computer Graphics Debugging Disassembly window fractals mandelbrot glsl Game programming GLSL linux Metaballs OpenGL PlayStation plugin PSX PSX game development Psy-Q Rendering Shaders Unity Visual Studio windows

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