Tutorial showing how to make a cross platform native Unity plugin, for Windows, Linux and Android.
Volume Rendering in Unity
3D Volume rendering, using Unity3D.
Graphics Debugging using RenderDoc
Debugging graphics issues using RenderDoc.
Debugging rendering code with RenderDoc
One of my hobby projects is a game engine, obviously made for educational purposes only. The engine supports rendering with…
Debugging using Visual Studio’s disassembly window
If you have experienced debugging live versions of a game or software (built with optimisations) you have probably found yourself…
Fun with fractals
The Mandelbrot Set Just for fun, I tried to create a shader in glslsandbox where I visualise the Mandelbrot…
University project: Computer Graphics
Earlier this year (spring 2015) I took a course in Computer Graphics at my university. This was definitely the most…
Metaballs / blobby objects
In this post, I would like to share what I learned from experimenting with metaballs, and demonstrate some simple ways…
Diving into PSX game development
Getting started with Psy-Q for PlayStation1 game development